In the late 1970’s, “Choose Your Own Adventure” books your own adventure stories were published by Bantam.Wikipedia: Choose Your Own Adventure
Targeting 10 to 14 year old children, 184 titles were published over an 18 year period. They spawned parallel series of publications, televisions shows and now gaming platforms.
Covey positions Habit 2 to generate the same type of response, “Create Your Own Life”.
Habit 2 is based on imagination–the ability to envision in your mind what you cannot at present see with your eyes. It is based on the principle that all things are created twice. There is a mental (first) creation, and a physical (second) creation. The physical creation follows the mental, just as a building follows a blueprint. If you don’t make a conscious effort to visualize who you are and what you want in life, then you empower other people and circumstances to shape you and your life by default. Covey’s Habit 2
Buildings or machines are completed and function according to a design, but people connect with personal, moral and ethical guidelines to craft a personal trajectory. Like the “Choose Your Own Adventure“ books were targeted at 10 to 14 year old children, the education pipeline can begin to support the formulation of this trajectory during the same period and support it through the secondary phase of their education.
Current pedagogical initiatives bring more real world context to the classroom experience where education’s connection to real life can be sustained.
A student can then exercise their “proactive muscles” to make things happen (Covey’s Habit 1) and alter their personal trajectory (higher or lower).
The paths to choose from are more varied than ever and the need to support these choices is critical. Post-secondary stakeholders (college, military, trades, industry) all report under-prepared students showing up at the end of the pipeline.
Communication from these stakeholders on present and future needs is critical to the process and can help the “Create Your Own Life” group to incorporate these elements into their personal adventure. (Twitter: #CYOL @mba04jvs3)
Through some defined paths, professed shared choices and self-directed study, students and adults can choose and then elevate personal trajectories to enhance achievement.
In my Twitter feed (@mba04jvs3) I re-tweeted an Edutopia post which gave an overview of how educators can support this kind of pursuit.
This requires a safe and supportive environment generated and maintained by a committed educator determined to engage students using their particular learning style, recognizing their level of interest, activating past knowledge and using real-world contexts.
Through a balanced combination of Science, Technology, Engineering, Art (spoken, written & creative expression) and Math, (#STEAM) students can “Begin with an End in Mind”.
This image; mentally conceived, physical pursued and consciously elevated, provides them with purpose to get up each day and create their own life (#CYOL).